audio tracks: 19
I've still got lots of soft skinning to refine and I need to juggle the parenting of various controls but here's an early look at the rig controls. I'll tidy up the controls into logical visibility groups as well. This currently had simple manual controls for things like the tail, chest, hood and hair. The glasses will be a bit trickier since they're really a prop that needs to be removable and animatable relative to the head.